Quick answer
Computer Shiksha in government schools does not require a computer lab. ProGame Kit uses patented cardboard command blocks so students in Classes 5 and above learn coding, sequencing, loops, conditionals, AI literacy, and social-emotional skills entirely offline, with only the teacher needing a device.

Computer Shiksha in government schools does not require a computer lab. ProGame Kit uses patented cardboard command blocks so students in Classes 5 and above learn coding, sequencing, loops, conditionals, AI literacy, and social-emotional skills entirely offline, with only the teacher needing a device.
Millions of government school students deserve quality Computer Shiksha — yet most of their schools have no lab, no IT teacher, and no reliable internet. ProGame Kit was built precisely for this reality: a patented, hands-on coding programme that turns any classroom into a computer science lesson, no hardware required.
According to UDISE+ 2023-24, only 57% of India's schools have working computers and only 54% have internet connectivity — meaning nearly half of all schools cannot access device-dependent coding programmes. Yet NEP 2020 mandates computational thinking and coding from Class 6, and CBSE's Computational Thinking and AI curriculum now runs from Class 3 to Class 10. For principals and SCERT/DIET officials who genuinely want to comply, this policy-practice gap can feel insurmountable.
We founded Next Skills 360 because our founders saw firsthand that the schools most in need of digital education had no computers at all. Rather than waiting for infrastructure to arrive, we redesigned the lesson itself — building a solution that requires no hardware on the student's desk. That founding insight still drives every aspect of ProGame Kit's design for government schools. The challenge is real; so is the solution.
In a ProGame Kit session, students physically arrange patented cardboard command blocks into a program on their desks. The teacher then scans it using an AI-enabled mobile app, which plays back the result as both visual and audio output — so only the teacher needs a device. Through these collaborative, tactile activities, students learn sequencing, loops, and conditionals: the foundational building blocks of all programming.
Every kit bundles four components. The ProGame coding kit delivers the core hands-on coding experience. The AI Module — covering data, patterns, decision-making, face recognition, image recognition, and object detection — builds AI literacy without screens. The ProGame SEL Module (formerly Life Skills 360) uses story-based activities across 50-plus themes to develop social-emotional skills. And a shared classroom AI Chatbot assistant supports students and teachers during lessons.
Students can also take kits home after class, extending learning well beyond school hours. A minimum of 30 students per kit makes the programme viable for any standard government school section.
As print-based, offline Computer Shiksha formats enter the government school market, principals and DIET officials deserve a clear picture of what distinguishes genuinely experiential learning from passive reading.
First, active engagement. With ProGame Kit, students physically construct and execute programs using command blocks, driving participation and collaborative problem-solving. A workbook asks students to read about coding and fill in answers — the learning remains theoretical.
Second, built-in assessment. The AI-enabled scan provides real-time visual and audio feedback every time a student's program runs, functioning as continuous formative assessment. No workbook format offers an interactive feedback loop of this kind.
Third, teacher ease-of-use. Because only the teacher's device is needed, ProGame Kit is practical even where specialist IT teachers are absent — which is the reality in most government schools. NEP 2020 explicitly emphasises experiential, competency-based learning; ProGame Kit is designed from the ground up to deliver exactly that, not simulate it on paper.
NEP 2020 requires computational thinking from Class 6, and CBSE's Computational Thinking and AI curriculum covers Classes 3 to 10. ProGame Kit and its AI Module — mapped to this curriculum and built for Classes 3 to 10 — give SCERT/DIET officials a ready, policy-aligned programme requiring no new infrastructure. Explore the full NEP 2020 implementation context for schools to understand how these mandates translate into classroom practice.
Samagra Shiksha, the Government of India's integrated scheme covering pre-school to Class XII, provides the budget and accountability framework within which most government schools operate. ProGame Kit's outcome-linked, teacher-led design fits naturally within Samagra Shiksha's approved programme criteria.
Our own records show that most of the 240,000-plus students we have reached since 2020 are in government and low-income private schools, across 1,200-plus schools in 15 states. The ProGame AI Module is already deployed across all 15 states, needing only the teacher's phone in the classroom. This is a proven, at-scale programme — not an untested pilot.
Deployment requires no computer lab renovation, no per-child device procurement, and no specialist IT hire. According to our own records, any classroom teacher can deliver ProGame Kit sessions after a one-day orientation — no prior technology background needed.
The ProGame Kit – Teacher Edition (PGK-TE), part of the Skilling WITHOUT Computers suite, gives educators a focused resource to run lessons with confidence from day one. For districts considering large-scale rollout, our records confirm that ProGame Kit can be deployed to 10,000-plus schools simultaneously with no server, lab, or device procurement bottleneck.
CSR managers are a practical funding route for government schools: partner organisations including Infosys Foundation and Bharat Electronics Limited have already backed Skilling WITHOUT Computers projects with Next Skills 360.
With a minimum of 30 students per kit and no recurring hardware costs, districts can deploy across many schools within standard Samagra Shiksha budget frameworks. We encourage principals and DIET officials to conduct a local gap analysis — identifying blocks and clusters where students currently receive no Computer Shiksha — and prioritise those for immediate ProGame Kit deployment. Read more about EdTech solutions for low-resource schools to see how other districts have approached this.
No. ProGame Kit operates with zero device dependency for students — no computers, internet, or electricity is required for core classroom activities, according to Next Skills 360's own records. Only the teacher needs a smartphone to scan students' cardboard command block programs and play back results. This makes it fully viable in schools with no computer lab or reliable connectivity.
ProGame Kit is designed for Classes 5 and above in government and low-resource schools, according to Next Skills 360's own records. The bundled AI Module is mapped to the CBSE Computational Thinking and AI curriculum for Classes 3 to 10, ensuring the programme aligns with both NEP 2020 requirements and CBSE guidelines for 2026-27.
Getting started is straightforward. Any classroom teacher can deliver sessions after a one-day orientation, with no prior tech background required. Next Skills 360 offers a free demonstration for schools or districts, followed by a paid pilot. There is no need to renovate infrastructure or hire specialist staff before the programme begins.
ProGame Kit's teacher-led, outcome-linked design aligns with Samagra Shiksha's approved programme criteria. Its low per-student cost structure — with no recurring hardware expenses — makes it compatible with standard district budgets. CSR funding through partners such as Infosys Foundation and Bharat Electronics Limited has also supported deployment in government schools, offering an additional financing route for education departments.
ProGame Kit delivers experiential, hands-on learning — students physically build and run programs using patented cardboard command blocks, receiving real-time AI-powered audio and visual feedback. This active, collaborative model develops genuine computational thinking competencies. Passive workbook formats, by contrast, ask students to read about programming without ever constructing or executing a program, providing no interactive feedback loop.
Ready to bring real Computer Shiksha to your government school without a computer lab? Request a free ProGame Kit demonstration for your school or district at nextskills360.in — our team will show you exactly how it works in classrooms like yours.
Ready to bring real Computer Shiksha to your government school without a computer lab? Request a free ProGame Kit demonstration for your school or district at nextskills360.in — our team will show you exactly how it works in classrooms like yours.